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Computational creativity : ウィキペディア英語版
Computational creativity

Computational creativity (also known as artificial creativity, mechanical creativity or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts.
The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends:
* To construct a program or computer capable of human-level creativity.
* To better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans.
* To design programs that can enhance human creativity without necessarily being creative themselves.
The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with practical work on the implementation of systems that exhibit creativity, with one strand of work informing the other.
==Theoretical issues==
As measured by the amount of activity in the field (e.g., publications, conferences and workshops), computational creativity is a growing area of research. But the field is still hampered by a number of fundamental problems. Creativity is very difficult, perhaps even impossible, to define in objective terms. Is it a state of mind, a talent or ability, or a process? Creativity takes many forms in human activity, some ''eminent'' (sometimes referred to as "Creativity" with a capital C) and some ''mundane''.
These are problems that complicate the study of creativity in general, but certain problems attach themselves specifically to ''computational'' creativity:
* Can creativity be hard-wired? In existing systems to which creativity is attributed, is the creativity that of the system or that of the system's programmer or designer?
* How do we evaluate computational creativity? What counts as creativity in a computational system? Are natural language generation systems creative? Are machine translation systems creative? What distinguishes research in computational creativity from research in artificial intelligence generally?
* If eminent creativity is about rule-breaking or the disavowal of convention, how is it possible for an algorithmic system to be creative? In essence, this is a variant of Ada Lovelace's objection to machine intelligence, as recapitulated by modern theorists such as Teresa Amabile: If a machine can do only what it was programmed to do, how can its behavior ever be called ''creative''?
Indeed, not all computer theorists would agree with the premise that computers can only do what they are programmed to do—a key point in favor of computational creativity.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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